Toxic Parent Reincarnation ~ When I Doted on My Daughter Destined to Become the Final Boss, She Ended Up Liking Me an Abnormal Amount ~
Glossary
Spirits and Evil Spirits
Both are fundamentally the same type of spiritual entity.
A spiritual entity is different from creatures like humans, who have a physical body inhabited by a spirit. Instead, it is a spirit that has materialized and functions like a physical body.
Since their foundation is spiritual, they do not age like physical bodies.
Entities that benefit humans are called spirits, while those that harm humans are called evil spirits. Both share the same essence.
Spirits can defeat or seal away evil spirits, but because evil spirits outnumber spirits, spirits alone cannot handle them all.
This is why humans must also join the fight against evil spirits.
Dungeon
A concept that arises in a location when spirits seal troublesome evil spirits there.
Spirits try to trap as many evil spirits as possible within the dungeon and seal them in that area.
The most troublesome evil spirit sealed by the spirits becomes the dungeon boss. Defeating this boss completes the dungeonโs purpose, freeing the spirits.
Once the spirits are freed, the trapped evil spirits also vanish, so defeating the boss eliminates the need to deal with lesser enemies.
Spiritual Damage
This term primarily refers to damage inflicted by evil spirits.
Unlike physical damage, spiritual damage has unique properties, and there are healing spells specifically designed to remove it.
Damage from attacks by spirits or humansโ offensive magic is also treated as spiritual damage and can be healed.
Spirits cannot inflict spiritual damage on humans without using magic.
Digger
A term for those who explore dungeons. One can obtain a license by applying to the Digger Association, and the criteria for qualification are surprisingly lenient.
Faith
This term refers to the affinity a living being has with mana.
Higher faith results in greater magical power, but it also increases vulnerability to damage from evil spirits and magic. Thus, higher faith is not always better.
Originally, this concept had no name, but humans named it based on a folk belief that faith in spirits strengthened this power.
Over time, spirits also adopted this term.
For convenience, a five-tier rating system (Minimal, Low, Average, High, Extreme) is used to indicate faith levels in character profiles, though there can be individual variations within the same rank.
Characters
Aldo
- Age: 27
- Faith: Minimal
- Magic: None (lacks a mana vessel in his spirit)
Current Equipment:
- Weapon: Blade of the Gale
- Armor: None
Aldo was meant to be the root of all evil.
Before Iris was born, his spouse cheated on him and fled when the affair was discovered.
In his anger, Aldo took out his frustrations on Iris, becoming an abusive parent. Once he started abusing her, he couldnโt stop.
However, he was cunning enough to avoid leaving permanent scars on Iris to protect himself.
Originally, Aldo was kind and well-liked by his drinking buddies and coworkers. Iris also adored him before he became abusive.
He was struck on the head by a vagrant, leaving him in a vegetative state. However, a reincarnated soul from modern Japan possessed his body, restoring his consciousness.
Due to brain damage, both Aldoโs memories and the reincarnated soulโs memories were lost.
However, the reincarnated soul had a vague memory of losing a wife and child in a past life, and unconsciously sought to fill that sadness by showering Iris with love.
As a reincarnated soul, Aldo lacks a mana vessel, which all humans in this world possess.
Without a mana vessel, he cannot use magic, but he also cannot have his mana vessel destroyed.
This unique trait allows him to wield evil spirit equipment that destroys mana vessels without suffering the drawbacks, giving him an unparalleled advantage.
Special Techniques:
- Gale Slash: A basic technique. Aldo enhances his speed with the Blade of the Gale and slashes the enemy.
- Cyclone Blade: A follow-up attack that creates wind blades from the slashed area, shredding the enemy.
Iris
- Age: 9
- Faith: Extreme
- Magic: Evil Spirit, Red, Green
Current Equipment:
- Weapon: None
- Armor: Mageโs Robe
A girl destined to become the final boss in the original timeline.
Despite Aldoโs abuse, she believed he would one day return to being the kind father he once was, showing how much she loved him.
In the original timeline, her hopes were crushed, leading her to despair and awaken as a witch.
For a 9-year-old, she is shorter and thinner than average due to poor nutrition.
Her environment has also left her emotionally immature, with a strong desire to cling to her parents like a young child.
She adores the current Aldo, who dotes on her.
As an extreme magic user with the highest faith, Iris is incredibly powerful.
However, this makes her highly vulnerable to evil spirit attacks, which can be fatal with a single blow.
She is the only human capable of using evil spirit magic, which, when used effectively, becomes her unique strength.
Magic:
- Red Magic:
- Rock Shot: Fires a stone. A desperate attempt to use red magic without being taught.
- Green Magic:
- Wind: Creates a gust of wind. Low power but safe for allies.
- Cyclone: Creates a wide-area windstorm. High power but may harm allies.
- Evil Spirit Magic:
- Gallow: Summons a wolf-shaped spirit. A technique only high-level evil spirits should be able to use, but Iris uses it casually.
Clara
- Age: 14
- Faith: Average
- Magic: Spirit, Blue, Green
Current Equipment:
- Weapon: Fists
- Armor: Digger Gear
In the original timeline, Clara was a member of the heroโs party and thus an enemy of Iris.
However, due to the altered timeline, she now acts as a surrogate older sister to Iris.
Clara is a digger who makes a living by exploring dungeons. While most diggers focus on defeating evil spirits and gathering materials, Clara aims to free the spirits trapped in dungeons.
As a child, she got lost in a dungeon and experienced loneliness, which led her to empathize with the spirits and desire their freedom. She is a kind-hearted girl.
When she was once harassed by a thug, she noticed that Aldo was the only one who tried to help her, even though she could handle the situation herself. This made her develop a friendly affection for Aldo.
She also cares for Iris like a younger sister and is very protective of her.
With average faith, Clara is a balanced magic userโneither weak nor overly vulnerable.
Magic:
- Spirit Magic:
- Apat: Heals spiritual damage inflicted by evil spirits. Effective even on targets with low faith.
- Blue Magic:
- Icy: Fires a shard of ice. A basic ice spell.
- Green Magic:
- Wind: Creates a gust of wind. Low power but safe for allies.
- Cyclone: Creates a wide-area windstorm. High power but may harm allies.
Witch Iris (Final Boss in the Original Timeline)
- Age: 23
- Faith: Extreme
- Magic: Evil Spirit, Red, Green
This is Irisโs form as the final boss in the original timeline.
She appears childlike due to her short stature and small frame, but she is 23 years old.
Her stunted growth is a result of poor nutrition and prolonged stress during her childhood.
In the altered timeline, Iris did not suffer physical abuse from Aldo, but in the original timeline, the violence escalated as she grew older, leaving her with severe injuries.
Since these injuries were not caused by evil spirits, they could not be healed by magic, leaving her body scarred.
Evil Spirits
Dark Bug (Insect Type)
- Faith: Average
A black-shelled bee-like evil spirit. Classified as the weakest type.
Goblin (Humanoid Type)
- Faith: Low
A child-sized evil spirit wielding a club. Classified as the weakest type.
Blue Wyvern (Dragon Type) โ Boss
- Faith: Average
A blue-scaled wyvern evil spirit. The first boss fought by Aldo and his party.
Giant Rat (Beast Type)
- Faith: Low
A bipedal rat evil spirit. About the size of a 5-year-old child, unusually large for a rat.
Golem (Inanimate Type)
- Faith: High
A giant rock evil spirit. Resistant to physical attacks (especially slashing) but weak to magic.
Meringue (Inanimate Type)
- Faith: High
A white slime-like evil spirit. Resistant to physical attacks (especially blunt force) but weak to magic.
Magic Snake (Reptile Type)
- Faith: High
A snake evil spirit capable of using evil spirit magic.
Evil Spirit Magic:
- Jungle: Fires a shockwave. The weakest of evil spirit spells, but deals significant damage to those with high faith.
Wolf Frost (Beast Type) โ Boss
- Faith: High
A blue wolf evil spirit. A formidable opponent due to its high faith and powerful magic. However, its high faith makes it vulnerable to evil spirit magic, which Iris exploited to defeat it.
Blue Magic:
- Blizzard Wear: Surrounds itself with icy armor to enhance its abilities.
Evil Spirit Magic:
- Gallow: Summons a wolf-shaped spirit.
Anaconda (Reptile Type)
- Faith: Low
A snake evil spirit characterized by its log-like thickness.
Grullu (Beast Type)
- Faith: Average
A wolf evil spirit that travels in packs.
Non-Trust (Humanoid Type)
- Faith: Minimal
A female evil spirit with goat-like horns. She uses her body as a weapon and has strong resistance to magic, especially evil spirit magic.