“After all, ‘Dissolve’ is overpowered.”
The ‘Dissolve’ skill is not a magic skill but a physical one. The value calculated for the defense check is based on defense power, not mental strength or elemental resistance.
However, no matter how high the defense power is, the droplets won’t be stopped by skin.
This is because it has the ‘Defense Penetration’ effect.
For this reason, the ‘Dissolve’ skill is recognized among ‘Job Hero’ users as a far more heinous skill than the holy sword wielded by the hero who defeated the Demon King, the king of monsters in the story.
In fact, the only reason this skill was allowed to exist is that it is possessed by the sluggish Snails. If an enemy were to wield it as adeptly and quickly as I do, the users would probably have seriously harmed the development team by now; it’s that unreasonable of a skill.
(Well, even so, the way I use it now only works against enemies at the main story level.)
Using it against opponents with ‘Telekinesis’ or ‘Water Manipulation’ would be suicidal.
At the moment of its activation, I can remain unscathed due to my skill, but once the dissolving liquid is separated from my body, I could easily die if it’s used against me. Moreover, as I’m currently just launching droplets at a size no bigger than a water droplet, it could actually be defended against by earth magic like ‘Earth Wall.’
Additionally, if my opponent is durability-focused, they could withstand it with their HP, and if they take damage, they would immediately heal using a recovery skill or regeneration skill.
Then they would counterattack to kill me.
Thus, since I’ve dedicated the start of my adventurer life to this skill, I need to properly develop it and make it even more formidable—but—
“Tch, it’s just a goblin; it was a garbage skill.”
The magic stones obtained from the goblins shattered and rolled on the ground.
I had hoped to obtain a ‘Dissolve’ skill or maybe something through ‘Magic Stone Hack’ that they might possess, but what I got were all common rank skills—based on the standards of the game’s strategy site, not this world.
If only I could have gotten at least a production skill—although to aim for production skills, kobolds are better than goblins.
It would have been nice, but I didn’t get that either. There were duplicate skills, but even if I have duplicates through magic stone hack, I can’t combine skills, so I won’t gain proficiency in them.
If they were growth-capable skills, I could differentiate them by changing my training strategy, but… well, they are goblins after all.
(I went for it thinking it would be like a gacha.)
I already have the basic skills needed for adventurer activities when I was on city wall duty, so from now on, I should keep the magic stones from normal goblins and sell them.
Even the lucky squirrel pelts, which are the results of this venture, are just the furs of common small animals without much rarity, so they won’t sell for a high price, and making money in the early stages is crucial.
Moreover, as you can tell from how easily I’m hunting, the lucky squirrels, despite appearing auspicious, are classified as pests around this city; they are a common small animal monster.
(They are even listed among the recommended early-game tameable monsters on strategy sites due to their high encounter rate and easy handling.)
If the difficulty of the strategy required me to gather support members to tame support monsters, beginners would have no choice but to give up on taming.
It’s no wonder such monsters aren’t recommended.
“That’s why the materials are cheap.”
I consider how to process the materials I’ve acquired.
(With all the pelts I got being small and thin, it would be better to process them with ‘Leather Processing’ or ‘Sewing’ to raise their selling price.)
Still, it’s questionable whether there’s enough value in going that far for mere lucky squirrel pelts.
Unless I have personal connections with nobles or merchants, even if I put in the effort to make coats and such, if the selling point is the adventurer guild, the prices won’t be that high.
In fact, thinking about it rationally, they are suspicious ‘bounty hunter’ products that haven’t gone through a craftsman’s hands.
It might even be easier to sell the same weight of fur material.
(If I can craft them well and add skills, it might be different, but for items like that, I’d rather use them myself.)
If I’m going to train production skills that much, I’d prefer to buy a slave and have them do it. I want to use the same time to train my combat skills instead.
(Well, skill drops are just like this… that might even be enjoyable in a way.)
Although there is some annoyance from the reality of it all, the marathon for skill drops in ‘Job Hero,’ which I played in my previous life, is a feature that any hack-and-slash game lover would find irresistible.